I enjoy it seeing as the PD can be surprisingly nasty with Incision, even if double-stun is still a much better investment. Sure, Solo's a good move in terms of pushing a GR back (given they lunge forward 2), but that would never, ever be enough to make me take it. Never see much reason to use it over Dirk Stab when it comes to shuffles. I pretty much never have Solo on a Jester bar. This is a far-cry from what USED to be a favourite back in the old days - triple GR's with a Vestal. Highlights include the above nonsense, as well as 80-100k gold runs with things like ANT-JES-ANT-ANT in the Cove of all places. When I really want to let loose I'll throw together quad-ANT (or triple-ANT with a random class) - WITHOUT dodge rubbish (god I hate dodge drivel). Both versions have their merits, but most will argue that not having immediate access to the double-stun is a crazy notion, but as said, fun. It's basically the Usual Suspects in reverse, CRU>HWM>VES>PD. Extra special points if done so after someone flaps their e-gums about bleed-comps not working in ruins (which I regard as trite nonsense).Īnother comp I'm partial to for fun is the Inverted Bunch. The comp I used in endless (JESTAL-HWM-FLA) is an example of one I like to crack out every once in a while. I will say that I typically gravitate towards DoT comps, mostly bleed. I 'could' list why I like/dislike/use/don't use each individual hero, but I won't pretend like I have an absolute favourite composition above all others.
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